What are key debates about using computer games and simulations as learning resources?
Answer:
This report focuses on the use of games as resources
to support the educational aims, objectives and planned
outcomes of teachers who understand that games are an
important medium in contemporary culture and young
people’s experiences.
Tech Tools:
The Tech Tool was about discovering learning using Squeak and Scratch, which are ways to provide open-ended opportunities for elementary and middle school students to explore and create on the computer.
Squeak Etoys is an open-source,free,downloadable software that supports inquiry learning and problem solving for mainly math and science.
Scratch is an electronic tool kit that enables students to make their own games, animations and stories, using all technology art. Both programs reverse traditional educational programs and problem solving into digital ways of doing both.
www.squeakland.org
http://scratch.mit.edu
Summary :
High- quality educational software and apps are open-ended and flexible so that the students are challenged to keep exploring the materials. Not so complicated or complex that students become confused. Students also play compute, videos and web-based games regularly for entertainment, but educational uses are increasing.
photo credit : John Greenler, WEI